Eve list bookmarks undock shared7/4/2023 ![]() Use this time to see who is on the undock. When you undock from a station, you have a few seconds during which you are invulnerable to attack. ![]() Keeping an eye on local is good, but it is unnecessary to stay docked until you are the only one in system. So just sit in station until local is clear? Might not be sitting on the undock but it is a good bet that you'll be blown up. If there is anything hostile out there you will see it. I was told to keep an eye on the local channel. Pretty much the same for 0.0 but you wont have to worry about bubbles or Player ran Alliance docking issues any kills, ships flown, etc)Īnd even though you might be the only one in the system, you may undock to find some friendly person has anchored a bubble or two around the undock point which makes getting out that bit more fun (use a killboard for getting any intel on locals -i.e. timer when you undock - if it's camped, just re-dock asap Set up some insta-warp undock bm's from the stations (do an eve search for info on how) The scout can watch from a distance to ensure the bookmarked target is still present, and can even provide a second warp-in by sitting next to a target on the other end of the belt.If you're solo then yes, it's all down to luck if anyone is sat camping the undock point of a station.ĭon't forget, npc controlled regions, you can dock & undock freely - Player controlled Alliance regions, 99% chance you won't be able to dock in their stations unless you have standings with them. Use bookmarks to create warp-ins next to targets and then trade them to the FC. Methods to avoid scout-campers are highlighted. A demonstration of EFT is provided.īasic explanations for how to scout, including the Ship Scanner, locating targets, and timing covert warp-ins. FCs also need to know how to estimate whether their gang can take down a target. Screenshots of the FC's interface are provided. Target campers can be thwarted by attacking in multiple systems or by concealing the target by bookmarking warp-ins to the FC. A station bookmark is also helpful for getting pods home safely. When there are multiple stations nearer the ice field than they are to each other, Knights with aggression can undock multiple times and to draw more Concord from the ice field.ĭealing with Faction Police and Other Busybodiesįaction police and campers are dealt with by undocking together and fleet-warping to an insta undock bookmark. Undocking with aggression in a rookie ship or shuttle is a quick way to move Concord or even spawn Concord in a neighboring system. Multiple Concord can be moved by simultaneous crimes. The nearest Concord squad in the system responds. ![]() Once in the corp, a Knight can easily see what private contracts are available and where.Ĭoncord can be moved away from the miners they guard (within a 150km range), enabling further ganks. Knights may be supplied off-market by contracting ships and equipment to New Order Logistics. Cruiser-sized gank ships such as Vexors, Mallers, and Moas qualify for reimbursement at a rate of 15m for named/tech II fits. In addition, Thrashers can be reimbursed at the same rate. Some rates have been changed since the post was written: Knights can EVEmail James 315 for reimbursement of lost Catalysts at a rate of 3m, 5m, and 10m for tech I, meta, and tech II fit Catalysts, respectively. How to kill autopiloters with an artillery Trasher, and Sabriz Adoudel's essay on gank Vexors.Īn unknown but aspiring Knight may prove his loyalty to the cause by reporting to an active location and undergoing Baptism by Concord. ![]() Future operations may involve the limited use of Brutixes and Taloses (and possibly Thoraxes and Vexors), though nothing is set in stone yet. (NOTE: The starting skills have changed, so see the post below.)Īn updated list of the skills that ganker alts should train.Ī list of the skills that may be trained once Knights have finished training their Catalysts. The post also contains a list of the comparative bonuses that the skills provide, along with the bonuses provided by meta/tech II mods. Miners who are unaccustomed to ganks in today's environment will find themselves victim to highly-memorable demonstrations of why they should follow the Code.Ī thorough list of the skills that a ganker alt should train, roughly in order. Each link is followed by a (very) quick summary of the post.Īn introduction to the purpose and philosophy of the Knights, who fly in gangs of suicide Catalysts without regard to sec status or cost. This page contains links to the posts I made concerning how the Knights of the Order operate. ![]()
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